VR Mondi

Kyle Anderson, Maggie Ayala, Madelyn Stafford, Gavin Vasquez, Nayoung Kim, and Michael OBrien

Abstract

VR Mondi is a tool that will enable students to visit foreign cultural environments replicated in a 3D virtual environment where they will interact with people from around the globe! Research, across the board, has shown that when done right, virtual reality can enhance learning amongst students of all demographics. This, and the current world pandemic, has prompted us as a team to come together and begin this initiative. VR Mondi will begin full production in August of 2020 and will have its first prototype by May of 2021. The VR Mondi Prototype is designed for the Blas Pascal, Argentina program at Clemson University.

Introduction

As of now, everyone is trapped inside and unable to travel anywhere other than to the store. This includes students who had plans to study abroad in order to learn more about different cultures. They are now unable to fulfill that wish, and they have no other good alternative choice. This is what VR Mondi will solve. VR Mondi is a set of 3D virtual environments that recreate the abroad location in a virtual reality-based setting. The replicated 3D-virtual location is full of scripted learning events that teach the student about the history, culture, and people of the given region!

Materials and Methods

The conceptual pitch of VR Mondi was constructed using a combination of an architectural program and Mozilla Hubs, a 3D program that allows users to create virtual environments. In the future, we as a team are looking toward more advanced programs such as AutoCAD, 3DS Max, and maybe others in order to create realistic architecture and other 3D models. For the scripting of the environments, we are looking towards programs such as Unity and Unreal, that both allow for the engineering of scripted events in a 3D setting.

Conclusions

  1. VR increases student willingness to
    participate in global collaboration projects
  2. VR experience enhances intercultural
    competence.
  3. Degree of VR immersion and embodied
    experience promotes participation and
    active-learning online
  4. Virtual reality can increases empathy
  5. Culturally appropriate features improve
    the VR global learning experience

References

Some References include:

Allwood, J., & Schroeder, R. (2020). Intercultural Communication in a Virtual Environment.
https://www.imme.se/intercultural/nr4/allwood.htm
Coffey, A. J., Kamhawi, R., Fishwick, P., & Henderson, J. (2017). The efficacy of an immersive
3D virtual versus 2D web environment in intercultural sensitivity acquisition. Education
Tech Research Dev, 65, 455-479.
Fauville, G., Querioz, A.C.M., & Bailenson, J.N. (2020). Virtual reality as a promising tool to
promote climate change awareness. In Kim, J., & Song, H. (Eds.) Technology and Health:
Promoting Attitude and Behavior Change (pp. 91-108). Elsevier.
Felnhofer, A., Kafka, J. X., Hlavacs, H., Beutl, L., Kryspin-Exner, I.,& Kothgassner, O. D. (2018).
Meeting others virtually in a day-to-day setting: Investigating social avoidance and
prosocial behavior towards avatars and agents. Computers in Human Behavior, 80, 399-
406.
Frydenberg, M., & Andone, D. (2018). Enhancing and transforming global learning
communities with augmented reality. Journal of Information Systems Education, 29(1), 37-

Results

The prototype of VR Mondi is still in development. The video above gives a brief but detailed sense of what we are exactly constructing. VR Mondi will begin development in August of 2020

Taken from google images to give an idea of what is going to be built